Learning Figma and CoSpaces (#30DaysXR, Day 4?)
I’ve been busy setting up my new MacBook Pro with M1 Pro chip (16GB, 1 TB). I had to upgrade my 2018 MacBook Pro because learning to build XR apps had eaten up all my hard disk space. Unity3D, XCode, Visual Studio for Mac, VRoid, and all the other apps I had to install to make the assets had me down to my final 30 GB of space, and the laptop just couldn’t run fast enough. Folks, XR is an expensive venture!
I did not continue with the School of Motion After Effects course because I was simply too busy with other matters. I am focusing on XR now and on finishing my Udemy courses: one on Figma (for wireframing), and the other on After Effects. I’m also brushing up my ProCreate techniques and coding in CoSpaces to animate my characters.
Here’s a practice session in CoSpaces: