• Creativity,  Educational Technology,  Instructional Design,  Learning

    Project XR: 2022 Sanditon Escape Room

    It has taken me quite a while to build this 2022 digital escape room because of the 3D planning and programming. Those of you who are aware of the 2021 Sanditon Escape room may have read this explanation of how to plan for and design a digital escape room (DER). In this 3D 360 VR DER, there are several scenes. Once again, the scenario for the DER is provided in the initial scenes: Joy Jambalaya (JJ) is a top sleuth who had been captured because she found out who the…

  • Educational Technology,  Learning

    ProjectXR Day6? Animated Valentine’s Day Card (CoSpaces)

    It doesn’t seem to just be Day 6. It’s fine. The number is just an arbitrary one. I’ve been plugging away at my 3D design and development skills. In between these sessions, I’ve had some other urgent tasks to attend to, but on Valentine’s Day, I tweaked a template in CoSpaces to create a #ValentinesDay greeting for my significant other. Last year was a very difficult year for him health-wise, and thus, it was for me. I’m so glad that I get to spend another Valentine’s Day together with him.

  • Educational Technology,  Learning

    Learning Figma and CoSpaces (#30DaysXR, Day 4?)

    I’ve been busy setting up my new MacBook Pro with M1 Pro chip (16GB, 1 TB). I had to upgrade my 2018 MacBook Pro because learning to build XR apps had eaten up all my hard disk space. Unity3D, XCode, Visual Studio for Mac, VRoid, and all the other apps I had to install to make the assets had me down to my final 30 GB of space, and the laptop just couldn’t run fast enough. Folks, XR is an expensive venture! I did not continue with the School of…